Tuesday, March 30th, 2010
I saw this video the other day while searching for drum solos. It’s sort of long and rambly, but he addresses some points in here that I think are important for planners and anyone in general who does creative things.
Technique doesn’t equal interesting—Knowing the technical aspects of creativity are not a means to an end, [...]
Wednesday, March 10th, 2010
The world is a funny place. And it get’s really easy to get caught up in that funniness and start dismissing the unfamiliar or the seemingly ridiculous as a waste of time, a threat to the very fabric of society, or just something for other people. If anything, it is growing more and more of a natural [...]
I’ve been thinking a lot lately about the idea of perfection. People strive for it, beat themselves up to attain it, and then beat themselves up when they fail to get there. Luxury brands like Lexus like to use the idea of perfection as a part of their product and marketing philosophy. Kids all strive [...]
Wednesday, February 25th, 2009
But I do know it’s interesting. It’s Jesse Schell’s map of the game design process … presumably from his newish book that I now really want to read.
(via Danc)